

SONUS README
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1. Hardware requirements:
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- a haptic device supporting the HDAL API (e.g. Novint Falcon)
- EAX-enabled Soundcard (Hardware EAX support and atlleast 32 voices)
- Closed stereo headphones or a surround speaker setup (>4.1)

- 1.0 GHz Processor
- a graphics card with native DirectX 9.0c support and atleast 128MB
- a minimum of 512 MB RAM



2. Software requirements:
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- Latest version of OpenAL (OpenAL Installer for Windows: 
  http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx)
- Latest version of the Novint driver (http://home.novint.com/support/download.php)



3. Configuration
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You can start sonus without a haptic device but then you can replay view replays.	
To configurate the game edit the file "game.cfg" in the "config" folder.
Here you can change the resolution of the graphics and enable/disable the haptics.
Do not change the property "levelInterpolationSteps" since this may cause errors.



4. How to play
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When you start the game you will hear a base soundtrack. This is the ambient sound
which you will hear no matter where you are. The goal is to locate the portal 
specific sound and navigate to the portal. With your haptic device you are able to
move your player. The further you push the controller to the front the faster you
will move. The same is for walking sideways (strafing). As soon as you are moving
you will feel a haptic feedback from your controller representing your walking 
movement. To rotate use the left and/or the right button.

In the beginning it may be helpful to rotate around a few times to extract the 
portal sound out of the soundtrack. If a obstacle is in your way you will recognize
it by two circumstances: There will be no haptic feedback for walking since you are
not moving and you will feel the texture and the direction of the obstacle. You may
push against the obstacle and slide along it causing you to feel the texture as 
you are moving.

If you reach a dimension portal you will feel a strong vibration of your haptic 
controller and hear a warping sound indicating that you have reached the dimension 
portal. As soon as you hear a new soundtrack you have reached the next level and 
are ready to play. 