sonus::Level2D Class Reference

#include <Level2D.h>

List of all members.

Public Member Functions

 Level2D ()
 Level2D (int obstacleCount)

Public Attributes

World2D< Element2D > * worldBezier2D
World2D< Vector2D > * worldVector2D
Playerplayer
Vector2Dportal
bool playerReachedPortal
bool playerHasObstacleBeforePortal


Detailed Description

sonus::Level2D

Represents a level in the game. A level consists of a world described through a bezier version and a vector version, a player, a portal and global flags. The flag playerReachedPortal indicates the collision between the player and the portal and playerHasObstacleBeforePortal whether the player could see the portal or not. (used in sonus::Sound for low pass filter)

filename: Level2D.h

Date:
2008/04/27 18:09
Author:
Alexander Lawrence
Version:
1.0
See also:
sonus::Sound

Constructor & Destructor Documentation

sonus::Level2D::Level2D (  ) 

Constructor

sonus::Level2D::Level2D ( int  obstacleCount  ) 

Constructor

Parameters:
 


The documentation for this class was generated from the following file:
Generated on Tue Aug 26 12:26:54 2008 for sonus by  doxygen 1.5.4