| addBezier(Bezier2D *bezier2d) | sonus::BodyBuilder | |
| addBezierAbs(double p1X, double p1Y, double p2X, double p2Y, double p3X, double p3Y) | sonus::BodyBuilder | |
| addBezierAbsSmooth(double p2X, double p2Y, double p3X, double p3Y) | sonus::BodyBuilder | |
| addBezierRel(double p1X, double p1Y, double p2X, double p2Y, double p3X, double p3Y) | sonus::BodyBuilder | |
| addBezierRelSmooth(double p2X, double p2Y, double p3X, double p3Y) | sonus::BodyBuilder | |
| addVector(Vector2D *vector2d) | sonus::BodyBuilder | |
| addVectorAbs(double x, double y) | sonus::BodyBuilder | |
| addVectorAbsHor(double x) | sonus::BodyBuilder | |
| addVectorAbsVer(double y) | sonus::BodyBuilder | |
| addVectorRel(double x, double y) | sonus::BodyBuilder | |
| addVectorRelHor(double x) | sonus::BodyBuilder | |
| addVectorRelVer(double y) | sonus::BodyBuilder | |
| BodyBuilder(bool debug=false) | sonus::BodyBuilder | |
| BodyBuilder(Body2D< Element2D > *body, bool beziersAllowed=false, bool debug=false) | sonus::BodyBuilder | |
| close() | sonus::BodyBuilder | |
| printElements() | sonus::BodyBuilder | |
| resetFocus(Body2D< Element2D > *body, bool beziersAllowed=false) | sonus::BodyBuilder | |
| ~BodyBuilder() | sonus::BodyBuilder | |